Guide Multiplayer Perk Slot 3

This guide is to help you make better choices when you're switching up your custom classes in Modern Warfare 2. It will give you a complete understanding of what each perk, including it's pro variant, is capable of and how to best use them.


Commando
Increased Melee Distance
PRO: + No Falling Damage
Commando Pro is a perk that will increase the melee distance of your knife, Riot Shield and tactical knife. The pro perk allows you make you not take any damage from falling off buildings, walls etc. To get the Pro perk you will need to get 20 knife kills.

Strategy:
To get this perk up to Pro you can use this Knife Monkey class:

Sub Machine Gun (UMP/MP5k/..)
USP.45(Tactical Knife)
Marathon
Lightweight
Commando
With this class you will be unstoppable when Knifing people, I would still suggest using the class on a small map. Such as Rust, Scrapyard etc. I would only use this class on domination and Headquaters as there will be a lot on enemy's in one spot allowing you to gain multiple kills.




SitRep
Detects enemy explosives and tactical insertions.
PRO: + Make enemy footsteps louder
Sit-rep is a perk that shows enemy explosives and Tactical Insertion on your mini-map. On seeing a claymore it will glow red, you can see this through wall. The pro perk allows you to hear the enemy's footsteps even louder than before. You will need to destroy 120 pieces of enemy explosive i.e. C4, Claymores.

Strategy:
This perk takes absolute years to complete, you will need to destroy nearly 120 pieces of enemy equipment. This will be very hard to do seeing as how fewer people are using claymores and C4. However if you are to use Sit-Rep on maps like Afgan,Wasteland and Highrise when there are a lot of Sniper trusting the Claymores to watch their backs. At most you will get to destroy 3 pieces each game. The perk is one of the hardest to complete. So for that reason alone i would leave this perk till the end to try and master it.




Ninja
Invisible to heartbeat sensors.
PRO: + Your footsteps are silent
The perk Ninja makes you undetectable on enemy's Heartbeat sensors this is very useful for SnD matches, The pro perk makes you footsteps very quiet. So even players with Turtle Beach headsets would not be able to hear you. To get the pro perk you need to get 50(up close CQB kills).

Strategy:
This perk is very simple to achieve but will take a while to do. You will need to have a Shotgun as your secondary weapon, as you tend only to use a shotgun in CQB situations. I would suggest the AA-12. The maps i would use it on would be: Rust, Scrapyard and Quarry. Mainly because these maps are small and have plenty of buildings to unleash the AA-12.




Steady Aim
Increased hip-fire accuracy
PRO: + Hold your breath longer (snipers)
This perk allows you fire you gun from the hip with increased accuracy, this is very helpful in CQB situations. The pro perk allows you to be able to Hold your breath loneger when using a Sniper Scope/A thermal scope on the Assault Rifles,LMG etc. You will need to get 80 kills from the hip to get this perk to pro.

Strategy:
The strategy for this perk is quite simple, you wont be able to do it in an evenings play as it takes a long time to complete. You will only be able to complete this challenge when you are close to the enemy (Inside a building). I would suggest maps such a Favela. Highrise and Karachi as there are a lot of small buildings great for camping and waiting for enemy's to run past. I would suggest cold-blooded and a silencer so when you are camping you cannot be found as quickly.




Scrambler
Scrambles the enemy radar in a small radius
PRO: + Delays the explosion of enemy claymores (3sec)
Scrambler is a perk which allows you to scramble the enemys radar when you are close to them, The pro perk allows you to Delay the enemy Claymores, thus allowing you to avoid the explosion if you are fast enough. You will need 50 close range kills the same as Ninja Pro.

Strategy:
The strategy to get this perk is the same as Ninja you will need to pick a small map such as:Rust or Scrapyard and pick a small room and wait for the enemy's to pour in makes sure you have a shotgun of your choice(Maybe put a silencer on) wait till the enemy's run past and pick them off. You could easily master this perk in one evenings play.




Last-stand
Pull out your pistol before dying.
PRO: + Use equipment in last stand.
Last Stand one of the staple perks from Call of Duty 4, it allows you to survive a normal death, but the you will drop to the ground and pull out your pistol. The pro perk allows you to use your equipment on last stand too, for example, frag grenades and throwing knives.

Strategy:
Last Stand is very simple as you need to do is wait until and enemy shoot you and puts you into last stand. You will then be sat on the floor with your secondary weapon(this will only be a Machine Pistol/Handgun). So i would suggest a Medium sized map such as Karachi,Skidrow or even Rust. I would suggest using the M93 Raffica as it's basically a M16 in a pistol.

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